![]() Star Trek Online returns to where the original time line left off.) (That movie, along with its sequels, Star Trek Into Darkness and Star Trek Beyond, takes place in a different time line than the TV shows and the older movies. Spock, but Star Trek Online is very much for fans who want to know what happened after Spock Prime traveled back in time in the 2009 reboot film. The upcoming Star Trek: Discovery TV series may wind the clock back to just before the era of Capt. But in terms of massively multiplayer content, Star Trek Online can very much take it or leave it. Seeing other players in hubs and just out and about on the galactic map helps the galaxy feel like a big, connected place. So there's no real reason to team up for those outings. You can join a Fleet of like-minded players, but the main story missions cast you as the protagonist in an ongoing story. Speaking of multiplayer, Star Trek Online is a very solo experience, for better or worse. Upgrading your equipment and dispatching adversaries faster feels satisfying, but there's not a ton of depth until you get to late-game multiplayer content. Ground combat is similarly straightforward: Keep an eye on your shields and health while shooting enemies and coordinating your party members.Įither way, the game throws a lot of enemies your way. I wish I had more to say about them, but they basically just work.ĭuring spacefaring encounters, you'll have to keep an eye on your shields and your positioning, using special skills to boost your attack and defense while maneuvering your ship through enemy fire. You'll spend about half your time in space, plotting courses and engaging other ships in battle, and half the time on the ground, exploring somewhat repetitive levels and trading phaser fire with enemy soldiers.īoth ground and space combat are competent. Star WarsĪs far as gameplay itself goes, Star Trek Online is actually pretty simple once you get past the myriad systems. The game never really explains what Zen does or why you would want it, though - ditto with alternate in-game currencies, such as refined dilithium and gold-pressed latinum. ![]() They can still access plenty of cool costumes and starship skins, but Zen does give access to some cool extras, like show-specific outfits. To the game's credit, Star Trek Online doesn't lock free players out of any important content they can still experience the entire story with full access to whatever equipment they find. As a free-to-play game, Star Trek Online offers a premium currency known as Zen in order to get fancy outfits and ship skins. This lack of transparency also affects the game's micro transactions, for better or worse. They're surprisingly simple once you figure them out, though. Some key processes, such as procuring new ships and assigning secondary combat skills (like throwing grenades, for my tactically minded officer) require a lot of trial and error. ![]() The game doesn't tell you how to do this until you're more than a dozen missions in, nor does it mention that the skills you map to the face buttons can't autofire at all. One of the big advantages of having the game on consoles, for example, is the ability to program skills to autofire, since there aren't enough buttons on a console to have them all accessible at once. But there's a lot to remember, and I have to wonder whether some of it could have been streamlined. I won't say the constant flow of information is overwhelming the game usually tells you what you need to know, when you need to know it, and no sooner. ![]()
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